• Sony’s PS4: Everything We Know


    PS4 Announced

    PS4 Announced

    Sony Computer Entertainment, SCE, has finally unwrapped the company’s next-gen home console, PlayStation 4. Here are all the details.

    The console:

    The console sports an AMD 8-core CPU SoC based on Jaguar Technology and a set 8GB of GDDR5 RAM, with graphic AMD’s Next-gen Radeon based graphic engine.

    PS4 Specs

    PS4 Specs

    Main Processor

    • Single-chip custom processor
    • CPU : x86-64 AMD “Jaguar”, 8 cores
    • GPU : 1.84 TFLOPS, AMD next-generation Radeon based graphics engine

    Memory

    • GDDR5 8GB

    Hard Disk Drive

    • Built-in

    Optical Drive

    • (read only)
    • BD 6xCAV
    • DVD 8xCAV
    • I/O
    • Super-Speed USB (USB 3.0), AUX

    Communication

    • Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
    • IEEE 802.11 b/g/n
    • Bluetooth 2.1 (EDR)

    AV output

    • HDMI
    • Analog-AV out
    • Digital Output (optical)*Specifications are subject to change without notice.

    The console will launch in Holiday 2013. A rumor suggests that there will be two SKUs at price tags around $429 and $529.

    Next-gen PlayStation Eye:

    Each console is said to ship with the next-gen PlayStation Eye camera which packs a pair of wide-angle cameras that will pick up signals from the new DualShock 4 controllers.

    PS4 Eye

    PS4 Eye

    PlayStation 4 Eye

    • External Dimension Approx. 186mm x 27mm x 27mm (width x height x depth)(tentative)
    • Weight Approx. 183g (tentative)
    • Video Pixel (Maximum) 1280 x 800 pixel x 2
    • Video Frame Rate 1280×800 pixel @ 60fps
    • 640×400 pixel @ 120fps
    • 320×192 pixel @ 240fps
    • Video Format RAW, YUV (uncompressed)
    • Lens Dual Lenses, F value/F2.0 fixed focus
    • Capture Range 30cm~∞
    • Field-of-View 85
    • Microphone 4 Channel Microphone Array
    • Connection Type PS4 dedicated connector (AUX connector)
    • Cable Length Approx. 2m (tentative)

    The new 3D camera detects the player from the light bars attached to the new controller for an easy identification. It will let you spectate and watch other friends play games from your console’s dashboard with the ability to remotely control games their friends are playing to help them get through a tough spot.

    The Controller:

    The new controller, Dualshock 4, will come with a new small touchpad in the center that will work as an input button, capacitive type and two-point multitouch panel. A new “share” button, by which you can record gameplay and onscreen footage and share it directly with your friends. Some claims that you can actually have access to the last 15 minutes recorded anytime you press the share button.

    DUALSHOCK 4

    DUALSHOCK 4

    Dualshock 4 specs:

    External Dimensions

    • Approx. 162mm x 52mm x 98mm (width x height x depth) (tentative, excludes largest projection)

    Weight

    • Approx. 210g (tentative)

    Keys / Switches

    • PS button, SHARE button, OPTIONS button
    • Directional buttons (Up/Down/Left/Right)
    • Action buttons (Triangle, Circle, Cross, Square)
    • R1/L1/R2/L2 button, Left stick / L3 button, Right stick / R3 button, Pad Button
    • Touch Pad 2 Point Touch Pad, Click Mechanism, Capacitive Type
    • Motion Sensor Six-axis motion sensing system (three-axis gyroscope, threeaxis accelerometer)

    Other Features

    • Light Bar, Vibration, Built-in Mono Speaker
    • Ports: USB (Micro B), Extention Port, Stereo Headset Jack
    • Wireless Communication Bluetooth Ver2.1+EDR
    • Battery Type Built-in Lithium-ion Rechargeable Battery Voltage DC3.7V (tentative) Capacity 1000mAh (tentative)
    PS Vita Integration and Second Screen:

    PS Vita is fully integrated even you can play/stream PS4 games right on it, thanks to Gaikai technology. You’ll also be able to control the PS4 remotely from your tablet or smartphone, a companion apps will be made available for iOS and Android. Some speculate that most of online features will require a premium subscription to use. Sony’s new online service will be called PlayStation World replacing PlayStation Plus. Its not known yet whether this related to Gaikai or PlayStation Cloud.

    Games:

    PlayStation 3 titles won’t be supported natively, confirmed Sony. But all PS1, PS2 and PS3 titles will be playable using Gaiki streaming technology on PS4 or actually on any platform, anything, anywhere.

    Killzone: Shadow Fall

    Killzone: Shadow Fall

    • Knack Sony’s Japan Studio
    • Killzone: Shadow Fall by Guerrilla Studio.
    • DriveClub by Evolution Studio.
    • InFamous: Second Son by Sucker Punch
    • Destiny, by Bungie, and Diablo III, by Blizzard
    • Watch Dogs from Ubisoft is confirmed as a launch title
    • New Final Fantasy title for PS4 will be announced at E3 this year

    + Images courtesy of Sony

  • The Last of Us: New Details and Gameplay Video Released


    The Last of Us: New Details

    The Last of Us: New Details

    Early previews for Naughty Dog‘s survival horror game, The Last of Us, are up now. A select of media and press were given the opportunity to go hands-on with the game for the first time. Below are some of what they had to say:

    IGN:

    I don’t know if I’ve had a demo where sound was as crucial to the experience as this go with The Last of Us. Like I said at the start, this is a game about survival. You creep into rooms and listen for trouble — it’s how you survive and progress. The little music found here is for mood. Naughty Dog clearly thinks it’s more important to use sound effects — or the lack of them — to set players on edge, to keep them engrossed.

    Eurogamer:

    It feels like a big departure for Naughty Dog, far removed from the linear shootouts of Uncharted. “We’re very ambitious sometimes, to the point where we drive ourselves mad,” says Druckmann. “And we thought at an early point that we’re going to go very systemic here, and probably beyond our experience. We do that with every game, we want to leave our comfort zone. But again, it felt like this game required it – if I’m going up against infected and humans, they have to all have this very robust behavior.”

    Polygon:

    Seeing that title screen was a relief. The Last of Us is a cruel sequence of high tension horror moments, a puzzle of ruined architecture where no structure feels safe, where every howl and footstep could mean death. It’s a beautiful, disgusting, horrifying thing to behold.

    Destructoid:

    I expected a lot of things from The Last of Us, but what I didn’t expect, and what I was pleasantly surprised by, was that it scared me more than any recent survival horror game. I don’t know that Naughty Dog would classify it as a straight up survival horror, but between the time I spent scrounging to survive, and the rest of the time I spent scared sh?tless, it definitely fits under the classification.

    VG247:

    Combat in The Last of Us is stealth oriented, but Naughty Dog have created combat systems that are unique. There are three stages of the fungal infection, and in the demo we faced two of them, the Runners (stage one) and the Clickers (stage three). The important thing to remember about these enemies is that Runners can’t see too well, and so their vision is based on movement, like a tyrannosaur, and the Clickers can’t see at all and must use echolocation in order to get around.

    A new gameplay footage can be watched below:

    Some details collected from the previews:

    • Early in the game the player will travel to a place called ‘The Outskirts’ in Boston.
    • The Outskirts is a quarantined zone home to a human settlement living under martial law.
    • In quarantined zones rations, weapons and medicines are heavily regulated.
    • As black market smugglers, main character Joel and his partner Tess pick up a job to escort Ellie out of the quarantined zones and to the Fireflies, a militia group.
    • Unlike the previous action-heavy demos, the new areas involved facing off against the infected, which has a distinctly survival horror feel to it.
    • As previously detailed, savaging is a core gameplay element, players will be grabbing rags, scissors, tape and anything else useful to combine and use later.
    • Tess name checks an enemy type as a ‘Clicker’, fortunately it happens to already be dead. Its skull has been cracked open and mushrooms are growing out of the wound and its eyes. Clickers can’t see but use echolocation by making clicking noises.
    • Clickers have reached Stage three of the mysterious virus’ infection. In combat, being grabbed by these monstrosities is a one-hit-kill. A stage one infected called ‘Runners’ are much more like the traditional zombie, quick on its feet and very dangerous in packs.
    • Players will have to plan their assaults using Joel’s handy ‘Listen’ mode. This highlights any enemies making noise in the field of vision, essentially letting players see enemies through walls and plan the best course of action.
    • Throwable weapons include lead pipes, shivs and guns, but these have limitations. Ammo is sparse and weapons break. Throwing them takes some time and precision, so it’s always a good idea to have a plan B.
    • The best way to dispatch the infected is one-on-one, using stealth to get a jump on them. A shiv is the quick and silent option, but players can also throw a brick at enemies to force a stagger and then close the gap and bludgeon them to death or – provided they have the resources to make one – use a scissor spiked two by four.
    • Scavenging and crafting is essential. The world is peppered with blades, batteries, alcohol, bindings, rags and many other resources. By combining these Joel can be armed with weapons or support items like medpacks. Resources can also be used to modify weapons.
    • Recipes can be discovered to create new items. For example, a bottle of alcohol and a rag results in a molotov.
  • God of War: Ascension “From Ashes” Super Bowl 2013 Commercial


    God of War: Ascension "From Ashes" Super Bowl 2013 Commercial

    God of War: Ascension “From Ashes” Super Bowl 2013 Commercial

    Sony has just posted the full version of God of War: Ascension “From Ashes” Super Bowl 2013 Commercial. This live action mixed with CG video showing the human side of raging Kratos. Kratos swore an oath in blood to Ares, and ended up losing everything he ever loved.

    … “From Ashes” live action trailer for God of War: Ascension, featuring a special arrangement of Ellie Goulding’s “Hanging On.” This is just about the biggest production we’ve ever undertaken for a God of War commercial or trailer — or for any PS3 game for that matter. We are very proud of how it turned out, and we hope you enjoy watching it as much as we enjoyed making it.

    Watch the epic footage below:

    God of War: Ascension available March 12, 2013.

  • Watch the First 30 Minutes of God of War: Ascension


    God of War: Ascension Single Player

    God of War: Ascension Single Player

    God of War: Ascension is surprisingly may end up a decent game. Although built upon an improved version of God of War III engine, but judging by the multiplayer beta demo released earlier and this 30 minutes of the single player gamplay, the game is looking beautiful, more fluid, larger in epic/scale with a bunch of new controls and free combat. The obvious thing that gets me pumped is the inclusion of profile and chapter selection in the game main menu:

    You can now Chapter Select in God of War: Ascension Single Player

    You can now Chapter Select in God of War: Ascension Single Player

    Watch the first 30 minutes of the single-player adventure/campaign courtesy of IGN. Here’s the playthrough for your viewing pleasure: