• The Original Metal Gear: Rising Was Cancelled


    Metal Gear Rising: Revengeance

    Kojima Productions has been clearing up some rumors and misconceptions regarding Metal Gear Rising Revengeance following the game’s unveiling yesterday.

    The original Rising was announced as a game where you can chop up anything. The development staff quickly created just that. However, they felt that this alone would be insufficient and they no longer knew what the core of the game should be

    Believing the project would not get completed, Kojima secretly cancelled it. At this point the Kojima team had already fleshed out many areas of the game such as story and motion capture work, and eventually Bayonetta and Vanquish developer Platinum expressed its passion for the project and offered its services in reinventing and completing Rising.

    The title was changed because the game is different from the Metal Gear Solid series. It’s a new Metal Gear.

    “We’ve only said that the period setting is several years after MGS4. Metal Gear Rising is not part of the Metal Gear Solid series. At present, we can’t say more than this,” Kojima posted on Twitter.

    Kojima has also confirmed Rising will run at 60 frames per second, a requirement he personally requested..

    “I made one request of Platinum: a cool Raiden who moves nice and smooth at 60 frames per second.”

    When restarting the project, they were originally going to use the original story. After Platinum received the data from Kojima Productions, they said they wanted to remake the story.

    [via andriasang]

  • Hideo Kojima: “it may be hard to get into Rising”


    Metal Gear Solid: Rising

    Speaking to the latest issue of Official PlayStation Magazine, Hideo Kojima head of Kojima Productions, said the latest Metal Gear Solid title, Rising, might not appeal to fans of the series’ signature stealth gameplay but it “shouldn’t be a problem” for “those willing to try new things.”

    “If somebody thinks ‘I love Snake’ and just really wants traditional stealth gameplay and that experience, then it may be hard to get into Rising,” Kojima said.

    “But for people who are more open and willing to try new things, it shouldn’t be a problem.”

    With Metal Gear Solid: Rising, they’re taking the Metal Gear Solid 4 approach to creating Raiden.

    “Raiden in MGS4 was received very well, and I wanted to keep going with that direction in Rising. The people who liked him in 4 will like him in this, but it’s a personal preference.

    “The character in the game is supposed to equal the player, so if you want to introduce things to a new recruit, you have to learn how to interact with that world along with the character. If we had Snake [in MGS 2] he was this old, experienced veteran and there would’ve been a disconnect with the [new] players. So that’s why we brought in Raiden.”

    Metal Gear Solid: Rising coming for PlayStation 3, Xbox 360, PC.