• Xbox One Unboxing


    Major Nelson Unboxes Xbox One

    Xbox One Unboxing

    Watch Xbox Live’s director of programming, Larry Hyrb, ‘Major Nelson‘, in the first official unboxing video of the Xbox One console. The video shows what inside the limited edition ‘Day One’ units. In addition to the console itself, the package contains a Chat headset, which was numerously hinted by Microsoft as ‘sold separately’.

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  • Xbox One Reveal UI Demo Faked?


    Xbox One Reveal UI Demo Faked?

    Xbox One Reveal UI Demo Faked?

    The video below is an exclusive Wired video that shows Xbox One TV integration. As noted by a NeoGAF user, Microsoft seems to have faked the Xbox One Live demo reveal and judging by the video the actual UI is choppy, slow, and not smooth the way it looked like during the reveal:

    User jaypah said, “Yeah, we found out shortly after the show. Apparently that wasn’t the actual episode of Price is Right that was live at the time. Plus there were videos of an actual demonstration and while it worked OK (choppy video on initial channel pull-up), it wasn’t as smooth as the stage presentation.”

    User Kyoufu said, “Yeah there’s a video interview where they actually show the real UI with the snap feature runs at like 5 frames per second. They faked all of it on stage.”

    For me, I have noticed two things that caught my eye which should prove the demo was actually staged:

    1- Yusuf Mehdi, who gave the demo, had to put his left hand into his pocket whenever he talked to Kinect and issued a command:

    Xbox One Reveal Demo UI Faked?

    Xbox One Reveal Demo UI Faked?

    2- I know that Bing changes the background in a daily basis (correct me if I’m wrong), so how come, Bing showed the same image during the demo which was shown again on the prepared footage, which must be done since weeks or even months ago, while showing the Xbox features and specs?:

    Xbox One Reveal Demo UI Faked?

    Xbox One Reveal Demo UI Faked?

    Microsoft is already in hot water following a disastrous Xbox One announcements with vague features and lack of clear responses especially for DRM and used games issues.

    However, the company should be prepared for another backlash if the presentation turns to be totally staged.

    To watch the full Xbox reveal, watch the video below:

  • Battlefield 4 Officially Announced, 17 Minutes Gameplay Reveal


    Battlefield 4 Officially Announced, 17 Minutes Gameplay Reveal

    Battlefield 4 Officially Announced, 17 Minutes Gameplay Reveal

    EA and DICE have officially revealed Battlefield 4 after a game spot leaked earlier this day. The game looks gorgeous and aims to win the next-gen FPS games. Check out the 60 seconds spot below followed by a complete 17 minute gameplay reveal called, Fishing in Baku, that focuses on the single player campaign. The game is said to be powered by DICE’s proprietary Frostbite 3 engine.

    Watch the 17 Minutes Gameplay Reveal “Fishing in Baku

    Battlefield 4 will release Fall 2013

    Press release:

    DICE Reveals Next Generation of Battlefield, New Benchmark in Game Design and Multiplayer Engagement

    Only in Battlefield can players go through a building instead of around it or eject from a jet and take out the enemy mid-free fall. Those incredible gameplay moments that blur the line between game and glory can only be created by players, and occur only in Battlefield. DICE, a studio of Electronic Arts, today announced Battlefield 4, a genre-defining action blockbuster launching in Fall 2013. Powered by the advanced technology of DICE’s proprietary Frostbite 3 engine, Battlefield 4 offers players a glimpse into the future of interactive entertainment — a future that is more human, dramatic and believable than anything before it. With more than 65 million players worldwide, the Battlefield series has consistently been praised by critics for its world-class multiplayer gameplay, and is recognized as the only game that allows players to own land, sea and air.

    Battlefield 4 is a seminal moment for the Battlefield series as more award-winning, multiplayer game design elements are incorporated into the single-player campaign. In single-player, gamers will experience huge environments, a playground of destruction, access to an arsenal of vehicles and the ability to direct squad mates. Taking a page from the social aspect of multiplayer gaming, the single-player mode will now track players’ progress, adding an element of persistence and friendly competition to the campaign.

    The game made its world debut today with a staggering 17-minute gameplay demo, available for view at Battlefield.com. The demo begins as the player — Recker — opens his eyes to discover that he is trapped in a rapidly sinking car with three of his squad mates. Shooting the window is the only way out. Panic and fear are pushed aside as Recker makes a difficult decision — take the shot and recover the intel but risk that not everyone will survive. The emotional demo features a cast of characters unrivaled in interactive entertainment. Players will learn how to work together in both the Campaign and Multiplayer, issuing squad orders and comparing achievements in both experiences. Adventure and Competition will unfold through a series of beautifully crafted locations constructed with some of the best art and sound design in modern shooters. All of this is only possible with Frostbite 3 — a new standard for interactive entertainment in 2013.

    “We are so humbled and proud to debut Battlefield 4 on a global stage with simultaneous events in San Francisco and Stockholm. To be this early in development, and to already be so polished is a huge achievement for the DICE team and reflection of their passion and commitment to driving the franchise forward. Today’s demo was just the beginning — we have so much more in store,” said Patrick Soderlund, Executive Vice President, EA Games Label. “It is thrilling to witness peoples’ reaction when seeing the game for the first time. It really makes you realize that we are at the beginning of a whole new era for gaming. As artists and craftspeople, we are focused on creating a dynamic, open design that brings people together with amazing, surprising unscripted moments that they’ll talk about for days. That’s the beauty of Battlefield.”

    By pre-ordering Battlefield 4 at any participating retail outlet, gamers will receive a Premium expansion pack at no additional cost*. DICE also announced today Battlefield 4 Digital Deluxe, an Originâ„¢ exclusive special edition that includes the base game and bonus in-game digital items. Players that pre-order Battlefield 4 Digital Deluxe* on Origin will also receive the Premium expansion pack as well as access to the exclusive Battlefield 4 multiplayer beta.

  • More on Sony’s Next-gen PS4 Specs Revealed


    More on Sony's Next-gen PS4 Specs Revealed

    More on Sony’s Next-gen PS4 Specs Revealed

    Following our previous PlayStation 4, PS4, leaked specs, new information regarding the SoC devkit has surfaced. Below are all the details courtesy of VGLeaks.

    LIVERPOOL SOC

    • Custom implementation of AMD Fusion APU Architecture (Accelerated Processing Unit)
    • Provides good performance with low power consumption
    • Integrated CPU and GPU
    • Considerably bigger and more powerful than AMD’s other APUs
    PS4 Liverpool SoC Diagram

    PS4 Liverpool SoC Diagram

    CPU:

    • Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
    • Each cluster contains 4 cores and a shared 2MB L2 cache
    • 256-bit SIMD operations, 128-bit SIMD ALU
    • SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
    • One hardware thread per core
    • Decodes, executes and retires at up to two instructions/cycle
    • Out of order execution
    • Per-core dedicated L1-I and L1-D cache (32Kb each)
    • Two pipes per core yield 12,8 GFlops performance
    • 102.4 GFlops for system

    GPU:

    • GPU is based on AMD’s “R10XX” (Southern Islands) architecture
    • DirectX 11.1+ feature set
    • Liverpool is an enhanced version of the architecture
    • 18 Compute Units (CUs)
    • Hardware balanced at 14 CUs
    • Shared 512 KB of read/write L2 cache
    • 800 Mhz
    • 1.843 Tflops, 922 GigaOps/s
    • Dual shader engines
    • 18 texture units
    • 8 Render backends

    Memory:

    • 4 GB unified system memory, 176 GB/s
    • 3.5 available to games (estimate)

    Storage:

    – High speed Blu-ray drive

    • single layer (25 GB) or dual layer (50 GB) discs
    • Partial constant angular velocity (PCAV)
    • Outer half of disc 6x (27 MB/s)
    • Inner half varies, 3.3x to 6x

    – Internal mass storage

    • One SKU at launch: 500 GB HDD
    • There may also be a Flash drive SKU in the future

    Networking:

    • 1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth

    Peripherals:

    • Evolved Dualshock controller
    • Dual Camera
    • Move controller

    Extra:

    • Audio Processor (ACP)
    • Video encode and decode (VCE/UVD) units
    • Display ScanOut Engine (DCE)
    • Zlib Decompression Hardware

    Each CU contains dedicated:

    • ALU (32 64-bit operations per cycle)
    • Texture Unit
    • L1 data cache
    • Local data share (LDS)
    • About  14 + 4 balance:
      • 4 additional CUs (410 Gflops) “extra” ALU as resource for compute
      • Minor boost if used for rendering
    • Dual Shader Engines:
      • 1.6 billion triangles/s, 1.6 billion vertices/s
    • 18 Texture units
      • 56 billion bilinear texture reads/s
      • Can utilize full memory bandwidth
    • 8 Render backends:
      • 32 color ops/cycle
      • 128 depth ops/cycle
      • Can utilize full memory bandwidth