• The Original Metal Gear: Rising Was Cancelled


    Metal Gear Rising: Revengeance

    Kojima Productions has been clearing up some rumors and misconceptions regarding Metal Gear Rising Revengeance following the game’s unveiling yesterday.

    The original Rising was announced as a game where you can chop up anything. The development staff quickly created just that. However, they felt that this alone would be insufficient and they no longer knew what the core of the game should be

    Believing the project would not get completed, Kojima secretly cancelled it. At this point the Kojima team had already fleshed out many areas of the game such as story and motion capture work, and eventually Bayonetta and Vanquish developer Platinum expressed its passion for the project and offered its services in reinventing and completing Rising.

    The title was changed because the game is different from the Metal Gear Solid series. It’s a new Metal Gear.

    “We’ve only said that the period setting is several years after MGS4. Metal Gear Rising is not part of the Metal Gear Solid series. At present, we can’t say more than this,” Kojima posted on Twitter.

    Kojima has also confirmed Rising will run at 60 frames per second, a requirement he personally requested..

    “I made one request of Platinum: a cool Raiden who moves nice and smooth at 60 frames per second.”

    When restarting the project, they were originally going to use the original story. After Platinum received the data from Kojima Productions, they said they wanted to remake the story.

    [via andriasang]

  • E3 2011: Hideo Kojima Unveils FOX ENGINE


    Metal Gear Maestro and game director Hideo Kojima unveiled new technology codenamed the “Fox Engine” at E3 Show today. As ign reports, this next-generation, multi-platform gaming engine will power a new project from Mr. Kojima, which is said to be something new from the designer after over a decade focused on directing Metal Gear Solid games.

    Kojima still wants to keep the project under wraps. Instead, a technological showcase was presented showing the engine running in realtime featuring a young boy running through a jungle, there is a horse and a dog seen in the environment, both with realistic detailing rather than stylish interpretation.

    The demonstration was run using an Xbox 360 dev kit, but the engine is built to run on PC, PlayStation 3, Xbox 360 and other advanced gaming platforms. Kojima himself is directing a game on the “Fox Engine” that is planned for release across multiple platforms. Work on this Kojima Productions original engine was begun shortly after the completion of MGS4, with further development informed by the development of Metal Gear Solid: Peace Walker. The technology is, in part, made to provide a complete development suite for Konami developers, allowing for great-looking titles on reasonably shorter development schedules, according to Kojima.