• Tomb Raider E3 2012 Demo Video Released


    Tomb Raider E3 2012 Demo Video Released

    Tomb Raider E3 2012 Demo Video Released

    Crystal Dynamics studio has been busy developing the new Tomb Raider reboot. At Microsoft E3 2012 conference, game director gave us a walkthrough demo of the game. Watch the live gameplay below:

    Official Synopsis:

    After a brutal storm destroys the boat she was traveling on, a frightened young woman is left washed ashore on an unknown beach. On her own but not alone she has only one goal, to survive. Here begins the first adventure for a young and inexperienced Lara Croft in a story which charts the journey of an ordinary woman who finds out just how far she must go in order to stay alive.

  • Tomb Raider Crossroads Gameplay Trailer


    Tomb Raider Crossroads Gameplay Trailer

    Tomb Raider Crossroads Gameplay Trailer

    Square Enix and Crystal Dynamics have released the first gameplay trailer for the upcoming reboot, Tomb Raider, the game is set to provide no correlation to the entirety of the previous entries in the series franchise. Watch the brutal trailer below and tell us what you think:

    Official Synopsis:

    A young Lara Croft has already proven herself to be a survivor, but one on the cusp of an extraordinary adventure. Caught in the clutches of an enigmatic island, Lara is captured by hostile natives and faced with a traumatic and character-defining decision. On this island, forces beyond her control leave Lara little alternative but to ruthlessly fight for her life.

    New details on Tomb Raider revealed in the latest issue of Game Informer.

    – Don’t expect much of the old linear platforming formula. “We’re now giving the player the opportunity to go into a space and choose their own path. Where we take you across the ledge of the B-52 bomber, that’s a tutorial. Once you move away from the plane, everything is basically open, dynamic traversal where the player has the freedom to roam around a jump from location to location with ease…”

    – You’ll be able to air steer, direction control, speed her up/down during jumps

    – The game has an XP system. You’ll be able to use this for upgrading Lara’s abilities. You’ll also have to scavenge for materials to upgrade Lara’s equipment

    – The base camps will allow you to upgrade Lara’s abilities, improve your equipment and fast travel to other base camps that you’ve visited on the island

    – Early on you’ll only have a few options to upgrade Lara, such as giving her the ability to carry additional arrows for her bow or increasing the speed that she’s able to shoot the arrows. As you continue the system will open up and allow you to shape her abilities to your playstyle.

    – The context-sensitive actions are one-off sequences. For example, the scene with Lara stabbing the wolf is only going to happen once in the game. They say that if you do it right the first time it’ll have an impact.

    – “There is linearity to the story – you have to go from point A to point B – but there’s junctions in between where we want the player to feel like they’re real explorers.” These are described as non-linear hub spaces that you can come back to at different times of day.

    Lara Croft. Tomb Raider is scheduled to be release on 5 March 2013 for PC, Mac, Xbox 360 and PS3.

    via NeoGAF

  • Tomb Raider: Lara Croft Reboot New Details Revealed


    An internet scan of Spanish gaming magazine Hobby has potentially revealed some interesting details about the next Tomb Raider game. As reported by G4tv via neogaf, the game is a reboot of the series and features a younger, grungier Lara Croft, but according to the info in Hobby, Croft’s latest outing is going to be downright gnarly, with pain and injury to the iconic character as a big part of the game.

    Here’s a translation of how the magazine describes the start of the game:

    “Lara wakes up tied up and hanging upside down in a dark cave, having no idea about how she got to that situation. The first thing is getting out of there. The solution to this task already shows the new spirit of this game: to release her from her captivity: we have to hurt Lara. Making her swing, we have to make her approach a torch to put her on fire. That way, her ties will burn and she will be released, but at the same time she gets burn as well. You see: you have to make her have a bad time to get out of the situation. But the problems haven’t ended. Just after getting released, Lara falls over a bar of iron which punctures her in her side. With the face deformed by the pain, the young girl has to put it out rudely. We help her pressing a button as quickly as possible, in one of the common activities in this game: quick time events. While we are looking for an exit to the game we find an intriguing altar…”

    On a gameplay level, Tomb Raider will feature a semi-open world, where exploration is encouraged, although, according to the game’s developers, this isn’t Grand Theft Auto, so it sounds like it won’t be a totally open world. Lara will gradually gain abilities and weapons as she progresses, going from a relatively green youngin to a more experienced adventurer throughout the game.

    Tomb Raider will take a page from Batman: Arkham Asylum in that it will give you an investigative view. By pressing a button you’ll activate a view which will put a different color on “interesting” elements in the environment: the background and non relevant objects will be shown in shades of grey and the clues in yellow.

    So what do you guys think: Are you excited for the Tomb Raider reboot?