• Play PS3 Games on iPhone, iPod Touch with everyAir


    New hackers and developers called “pandaelf” was able to find a way to play PS3 Games on your iPhone, iPod touch and iPad. With a little wrangling of simple hardware and everyAir, the developers have successfully made it possible to play PS3 games on any iOS device.

    Q&A:

    Q: What’s the overall picture for how this works?
    A: The trick is to connect a capture device and a USB mouse/keyboard device to the PS3. The capture device sends video data to the PC, and the USB keyboard/mouse sends the button presses. On the PC itself, you run a custom build of everyAir which understands custom gestures and pipes the input to the PC which then sends it to the PS3 via the input interpreter.

    Q: What were some of the hurdles?
    A: There are two problems to solve: sending the video signal to the iOS device and sending back input from the iOS device. Sending the video signal is solved by using an off the shelf capture device, and then sending back the input is a combination of a custom build of everyAir with an off the shelf mouse/keyboard device that connects to the PS3.

    Q: How do you send input to the PS3?
    A: Using one of those USB Keyboard/Mouse devices. For example, Eagle Eye (search for it on Amazon).

    Q: How do you get the video signal from the PS3 to the iOS device?
    A: We do this by using an off the shelf capture device. The capture device connects to the PC, TV, and to the PS3. The result is that a livestream of the PS3’s video signal ends up on the PC.

    Q: How do you connect to the PC from the iOS device?
    A: Using everyAir – our remote desktop application.

    Q: How does everyAir understand the game gestures?
    A: We’re using a custom build of everyAir, and it’s hardcoded to understand these gestures. Additionally, it knows how to pipe input to the mouse/kb device in a way that it expects.

    Q: Will this be publicly available?
    A: We plan to release a fully customizable version at some point in the future.

    As you read on the above quotation, till now there is no ETA for this cool idea, as usual I will let you informed with any updates, stay tuned.

    [via GadgetsDNA & pandaelves]

  • Killzone 3 Multiplayer Open Beta Coming Today


    Not included in the Killzone 3 closed beta which run a few months ago, the PlayStation Move motion controller will be supported in the announced Killzone 3 open beta, which will run between the 2nd/3rd and the 14th/15th of February (dates refer to US/EU schedules).

    Everyone will be able to participate by downloading the beta client from the PlayStation Store when the time comes. This is not a PlayStation Plus exclusive.

    The beta will feature the snowy “Frozen Dam” map and give access to 3 multiplayer modes (Guerrilla Warfare, Warzone and Operations), along with the offline Botzone mode, which pits you against AI opponents.

    And yes, 3D and Move Supported controls will be available too.

    [UPDATE] Sony has also released a brand new multiplayer video set in a never before seen map called “Bilgarsk Boulevard”. Check it out below.

    One more multiplayer video, this time featuring the never before seen “Kaznan Junge”. Looks amazing.

  • How Big is Killzone 3 in Terms of Size?


    If there’s one thing that says a lot about a game is the size, with Sony’s next big title Killzone 3 releasing soon, just how does it stack up?

    Today at JPS headquarters we got quite the interesting package straight from Sony, a prerelease copy of the upcoming title Killzone 3. The Killzone series has a lot going on from amazing graphics to a top class online multiplayer. Fans who might have played the demo may recall a rather large download size, nearly 4 GB in size. So this brings up the question, just how big is Killzone 3? Its quite the understable question, most of the higher file size games are either top tier or have nearly endless things to do; some examples would be Metal Gear Solid 4, Uncharted 2, God of War 3 and the highest of all Final Fantasy XIII.

    As our first of many topics to give you all the details on this powerhouse, we are happy to announce that Killzone 3 is 41.5 GB making it just a little bit over Final Fantasy XIII making it the largest current Playstation 3 title. This is quite a shock considering the last game (Killzone 2) clocked in with a respectable 12 GB! With this news though, I’m sure you have to be wondering if there’s a data install. I mean most largest games have one, and you want something this nice to run perfectly right? Well we are happy to announce that Killzone 3 officially has NO data install and runs perfectly!

    Stay tuned for more information in the days to come.

    [via: justpushstart]

  • What have you done for 6 years Polyphony Digital?


    Kazunori Yamauchi

    Gran Turismo 5 has finally launched globally and here why it sucks:

    1. Why can’t you upgrade the brakes? Why are performance upgrades as well as body upgrades so limited?

    2. You can’t paint your car any color unless you’ve owned that car in that color first?

    3. Why are there only 200 premium cars as compared to Forza 3’s 500+ fully premium cars with cockpit views?

    4. Why do some tracks look so bad while others are superb?

    5. Why is there only 2 online play modes?

    6. Why is there no clutch in this game (whats the point of using Logitec G27 wheel with clutch)?

    7. Why is the damage so unrealistic, and the most you get is panels coming slightly off?

    8. The menus are inconsistent by any means.

    9. Why do 800 cars look like GT4 cars but in HD and without cockpit views?

    10. Why there are lots of burned shadows and you hardly get the chance to see a clean dashboard?

    11. There is no “upload to Youtube” feature that promised

    12. No proper settings whether camera tracking, damage, day/night transition are currently turned on/off.

    WHAT HAVE THEY DONE FOR 6 YEARS?

    This is why the game sucks. It was much of hype & I Was so excited