• Command & Conquer: Generals 2 Debut Trailer


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    Command & Conquer: Generals 2 is being developed by BioWare, the guys behind Mass Effect and Dragon Ages, Using Battlefield 3 DICE Frostbite 2 Engine the game puts players in charge of three unique factions in a near-future conflict that sees military leaders running the world.

    “World leaders are mere seconds away from signing a peace treaty and bringing an end to a global war when a devastating terrorist attack rips through the conference, killing everyone in attendance, leaving only the world’s military superpowers in control,”

    “It’s up to you to assume their roles, take command of their forces and conquer global terrorism once and for all. Players will take control of three unique factions in a thrilling single-player campaign, and with friends online in cooperative and competitive multiplayer modes.”

    “We’re bringing BioWare’s vision for emotionally engaging gameplay and great attention to quality to the strategy genre and the Command & Conquer franchise,” said Dr. Ray Muzyka, General Manager of EA’s BioWare label.

    “I am excited to welcome BioWare Victory to our label. They are a great addition and the team is working hard to make sure Generals 2 truly immerses and engages players into this intense, gritty, modern war experience.”

    Exec producer Jon Van Caneghem added: “For the last eight years, Command & Conquer fans have been begging for a return to the Generals universe. With Generals 2, we are bringing the Command & Conquer franchise back to its roots, blending strategic gameplay with fast-paced action — all set in visually stunning theaters of war powered by Frostbite 2.”

    the game is due on PC in 2013

    [via CVG]

  • Diablo III The Opening Cinematic Trailer


    Diablo 3

    Blizzard has just released an absolutely epic opening cinematic from the upcoming game, Diablo 3. Check it out below. It features the lovely Leah:

    I can’t wait till Diablo 3 comes out.

  • Hideo Kojima: “it may be hard to get into Rising”


    Metal Gear Solid: Rising

    Speaking to the latest issue of Official PlayStation Magazine, Hideo Kojima head of Kojima Productions, said the latest Metal Gear Solid title, Rising, might not appeal to fans of the series’ signature stealth gameplay but it “shouldn’t be a problem” for “those willing to try new things.”

    “If somebody thinks ‘I love Snake’ and just really wants traditional stealth gameplay and that experience, then it may be hard to get into Rising,” Kojima said.

    “But for people who are more open and willing to try new things, it shouldn’t be a problem.”

    With Metal Gear Solid: Rising, they’re taking the Metal Gear Solid 4 approach to creating Raiden.

    “Raiden in MGS4 was received very well, and I wanted to keep going with that direction in Rising. The people who liked him in 4 will like him in this, but it’s a personal preference.

    “The character in the game is supposed to equal the player, so if you want to introduce things to a new recruit, you have to learn how to interact with that world along with the character. If we had Snake [in MGS 2] he was this old, experienced veteran and there would’ve been a disconnect with the [new] players. So that’s why we brought in Raiden.”

    Metal Gear Solid: Rising coming for PlayStation 3, Xbox 360, PC.

  • Doom 3 Source Code Released to the Public


    After a slight legal setback, id finally released Doom 3‘s source code to the general public.

    Doom 3

    The legal issue involved a piece of technology incorporated in the game called ‘Carmack’s Reverse‘, a stencil shadowing technique in Doom 3.

    The problem was that it wasn’t developed by Carmack alone, but rather a lot of programmers and as a result ended up patented by Creative Labs. A deal was worked out that allowed id to use the technology in Doom 3, free of charge.

    So Carmack got to work on rewriting some of the code, it simply involved adding four lines of code and changing two.

    No game data is included with the source code as it is still covered by the original EULA.

    Find the code over on GitHub.

    [via CVG]