• Killzone 3 Multiplayer Open Beta Coming Today


    Not included in the Killzone 3 closed beta which run a few months ago, the PlayStation Move motion controller will be supported in the announced Killzone 3 open beta, which will run between the 2nd/3rd and the 14th/15th of February (dates refer to US/EU schedules).

    Everyone will be able to participate by downloading the beta client from the PlayStation Store when the time comes. This is not a PlayStation Plus exclusive.

    The beta will feature the snowy “Frozen Dam” map and give access to 3 multiplayer modes (Guerrilla Warfare, Warzone and Operations), along with the offline Botzone mode, which pits you against AI opponents.

    And yes, 3D and Move Supported controls will be available too.

    [UPDATE] Sony has also released a brand new multiplayer video set in a never before seen map called “Bilgarsk Boulevard”. Check it out below.

    One more multiplayer video, this time featuring the never before seen “Kaznan Junge”. Looks amazing.

  • Heavy Rain Film Adaptation on the Fast Track


    The film rights to Heavy Rain have been owned for several years now, and it looks as if things are moving in a very positive direction. According to Variety, David Milch has signed on to adapt the game for the big screen.

    Milch was a co-creator and writer for NYPD Blue, John from Cincinnati, and Deadwood, among other things. He’s currently at work on a new series about horse racing for HBO called Luck. Once he’s done with the first season, he’ll begin writing Heavy Rain, Variety had to say about the project:

    David Milch is heading into “Heavy Rain,” signing to adapt the noir-style videogame with Bob Shaye and Michael Lynne producing through their Unique Features banner.

    As first reported on Variety.com, “Rain” is being developed via Unique’s first-look deal with Warner Bros., which is fast-tracking the project. Milch will start writing “Rain” once he’s finished work on the first season of HBO’s horse-racing series “Luck,” on which he’s creator and exec producer.

    “Heavy Rain,” based on the Sony Computer Entertainment game released last year, spans four days of mystery and centers on the hunt for a murderer known as the Origami Killer. Four characters, each following his own leads and with his own motives, take part in a desperate attempt to prevent the killer from claiming a new victim, with each character’s decisions affecting the plans of the other three.

    Milch has a big following from his role as creator/exec producer of “NYPD Blue” and “Deadwood.” “David Milch’s incredible ability to transform intense and complex storylines into gripping, popular drama makes him the perfect partner for us to have on ‘Heavy Rain,’ ” Shaye said.

    The game was created by Paris-based Quantic Dream, developers of “Indigo Prophecy,” and built around a 2,000-page script written by founder and CEO David Cage. Unique’s Dylan Sellers and Jonna Smith will join Shaye and Lynne in the development of the project along with Warner exec Courtenay Valenti.

    Shaye and Lynne, the former toppers at New Line, signed their first-look deal at Warners in 2008 a few months after the studio dramatically cut operations at the mini-major.

  • How Big is Killzone 3 in Terms of Size?


    If there’s one thing that says a lot about a game is the size, with Sony’s next big title Killzone 3 releasing soon, just how does it stack up?

    Today at JPS headquarters we got quite the interesting package straight from Sony, a prerelease copy of the upcoming title Killzone 3. The Killzone series has a lot going on from amazing graphics to a top class online multiplayer. Fans who might have played the demo may recall a rather large download size, nearly 4 GB in size. So this brings up the question, just how big is Killzone 3? Its quite the understable question, most of the higher file size games are either top tier or have nearly endless things to do; some examples would be Metal Gear Solid 4, Uncharted 2, God of War 3 and the highest of all Final Fantasy XIII.

    As our first of many topics to give you all the details on this powerhouse, we are happy to announce that Killzone 3 is 41.5 GB making it just a little bit over Final Fantasy XIII making it the largest current Playstation 3 title. This is quite a shock considering the last game (Killzone 2) clocked in with a respectable 12 GB! With this news though, I’m sure you have to be wondering if there’s a data install. I mean most largest games have one, and you want something this nice to run perfectly right? Well we are happy to announce that Killzone 3 officially has NO data install and runs perfectly!

    Stay tuned for more information in the days to come.

    [via: justpushstart]

  • Gran Turismo 5 Hacking Begins via PS3 Exploit


    As you’ve probably heard by now, the PlayStation 3’s security has been completely cracked, allowing unfettered access to the console’s software, files, and games. Unsurprisingly, GT5 has been an active target for hackers taking advantage of the compromised system. Their first major accomplishment involves a way to easily duplicate game-saves between different PSN accounts (sorry, I won’t be providing any source links for information on how to do this).

    That’s interesting, but the next step — manipulating the game data itself — could have far greater implications . Imagine, for example, the ability to manually set any attribute of any car in your garage (power, weight, etc.) to any value, or swap out engines, transmissions, and other parts. This actually isn’t a new concept to GT — it’s called “hybriding”, and it’s been going on since the dawn of the series.

    In the past, however, hybriding was a mostly a solitary activity — nobody cared if you had a Daihatsu Midget II with 1500 horsepower. With the advent of online racing in GT5, however, this could enable dishonest players to compete with others using an unfair and hidden advantage.

    Once again, hybriding in GT5 has not yet been accomplished, and may not even be possible. However, people are out there trying to do it and may be successful. It will be interesting to see how this unfolds and what, if anything, Sony will be able to do about it.

    [via: gtplanet]