• Assassin’s Creed 3 officially Announced, Game Set During the American Revolution


    Assassin's Creed 3 officially Announced

    Assassin's Creed 3 officially Announced

    Ubisoft has officially announced Assassin’s Creed 3, promising more details on the sequel next Monday, March 5. The game set during the American Revolution in New York and Boston cities between 1753 and 1783.

    “We confirm that Ubisoft will announce all the details of Assassin’s Creed III on Monday March 5th at 5pm.”

    Assassin's Creed 3 Setting During the American Revolution

    Assassin's Creed 3 Setting During the American Revolution

    Game Informer magazine cover image showing Assassin’s Creed 3 new hero wielding an axe and pistol. The new hero is called Connor and has an English father and Native American mother. During AC 3’s opening players will experience Conner’s childhood on the American frontier as he’s raised by the Mowhawk.

    “Ever since the conclusion of Assassin’s Creed II, a senior team of Ubisoft developers has been secretly toiling away on what comes next. That team aimed high, with plans to examine and rethink every element of the franchise from the ground up, build something new, and take a full three year development cycle to do it.

    Assassin's Creed 3 Setting During the American Revolution

    Assassin's Creed 3 Setting During the American Revolution

    Assassin’s Creed 3 using an updated game engine capable of putting thousand-man battles on screen powers Assassin’s Creed 3, and a brand new animation system (with nothing carried over from previous games) and impressive facial animations are promised.

    Assassin's Creed 3 PS3 Cover

    Assassin's Creed 3 PS3 Cover

    Here’s the full breakdown of the game details:
    • New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). He has an English father and Native American mother.
    • More details about the protagonist/scenarios: You will experience Conner’s childhood on the American frontier as he is raised by the Mohawk. The Mohawk eventually clash with white colonists who burn their village down, causing Connor to dedicate his life to confront tyranny and injustice.
    • A new traversal approach that has players leaping and climbing trees and mountain cliffs.
    • Uses a new version of the Anvil engine that can “depict thousands of troops engaged in bloody battle” along with highly detailed face close
    • ups. They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 or something of that nature.
    • Judging by the images, the faces really are quite good.
    • Combat is focused on putting you on the offensive and based on speed/momentum.
    • The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system.
    • Character details:
    • George Washington: Interacting with Washington is one of the core relationships of the game.
    • Benjamin Franklin: He’s not a convenient inventor a la Da Vinci.
    • Charles Lee: His role is a mystery.
    • The game is set between the years 1753 – 1783 and is centered around the cities of Boston and New York.
    • “It’s not just going to a historical building now; it’s going to a historical event.”
    • Event examples: “You will see the great fire of New York. You will visit Valley Forge as a location that is currently occupied by Washington’s forces. You will visit these places in the moment that they were important, and hopefully, experience the reason why we know where they are today. That’s the goal.”
    • Connor is in the heart of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100.
    • The overall story is still centered around the Assassins versus the Templars and Connor’s journey.
    • Not all the Colonists will be cast as good people, and not all the British will be cast as evil oppressors. They’re trying to focus on how both the Assassins and Templars viewpoints exist in a gray morality as the Templars really believe they’re saving the world.
    • The French and Native Americans will also feature in the game, as was probably really obvious.
    • The modern day stuff relates to that location in New York at the end of Revelations.
    • There will be all sorts of wilderness in the game referred to as the Frontier.
    • The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood.
    • The Frontier is not empty like in Assassin’s Creed 1, but features a third of the game’s missions and gameplay content.
    • You can hunt animals for resources, and how you kill them effects your reward. A one hit kill on a bear gets you a much more valuable pelt than stabbing it eight times.
    • The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.
    • Connor does have a hidden blade.
    • The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later.
    • The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.
    • In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you new terrain to work with. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.
    • There are all sorts of clubs and groups who want you to join and give you quests. These are separate from the mission system. These clubs will contact you based on what you do in the game. For example, hunting a lot will get you an invitation to the hunting society.
    • There will be a goods based economy, a new property system, and more Desmond stuff.
    • There’s going to be some new puzzle thing like the first person Tetris.
    • There’s a new Animus database known as Animus 3.0.
    • They’re not unveiling anything about the multiplayer yet.
    • There will be more platforming levels.
    • Full synchronization returns, but with major tweaks. Missions have checkpoints, You also get significant rewards for doing these tasks instead of a 100%. “Imagine a leveling system in an RPG, except there’s a finite amount of XP to find. The more in-sync you get, the more you fill your sync bar. Within each mission, each activity you complete has a value”. You can replay everything to increase your score.
    • They imply there is something resembling the Brotherhood system of picking up fellow assassins.
    • Aligned groups are gone, but something new is replacing them in regards to factions. They don’t say what.
    • There’s a new notoriety system that is more hidden and doesn’t penalize you for exploring risky areas.
    • The game has fast travel because the game has more traveling.
    • Don’t expect more tower defense.
    • You can upgrade Connor’s gear and costume as the game goes on in an attempt to make it feel more authentic.
    • The cities have a lot more subtle detail now in terms of ambient things that happen.
    • You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The free running stuff also has you jumping through windows to trees and then on top of church roofs. Basically, expect the free running stuff, but more fluid and presumably generally closer to the ground.
    • Connor enters battle with two weapons. The game uses the same controls in and out of battle.
    • The tomahawk and knife are a “constant presence” in battle. They also let you do double counters and multiple takedowns, and you can chain kills.
    • There’s no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling.
    • You can use human shields and other context sensitive moves.
    • They want you to constantly move in battle.
    • There are lots of secondary attacks like the one shot pistol on the Y button.
    • There’s a new dynamic camera to track the action and make it look as cinematic as possible.
    • There is a new sprinting system also, so you can hold the button to instantly turn around and start fleeing from combat. They also let you kill people while still moving so you can keep chasing a target. They kind of imply you can even leap off of them after you kill them, though I’m not sure if that makes you faster or just doesn’t impede your movement.
    • They really, really, really want you to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game.
    • They also try to keep you more in control of the combat than ever before.
    • Game Informer really loves their animation system.
    • There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game.
    • They’re aiming for accuracy by having historical dialog consultants and actual Native American actors.
    • This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations.
    • They want the game to feel like AC3.5, and the game will have its first version complete in just a few more weeks, at which point they’re going to spend the rest of their time refining it.

    [ via NeoGAF ]

  • Mass Effect 3 New ‘Take Earth Back’ CG Trailer


    Mass Effect 3

    Mass Effect 3

    BioWare has released a new ‘Take Back Earth’ cinematic trailer for the upcoming Mass Effect 3.

    The trailer made fully of Computer Graphics and looking wonderful. An “Extended Cut” will be released on Tuesday, February 21. Watch it below:

    Mass Effect 3 is due for Xbox 360, PlayStation 3, and PC on March 6.

  • Far Cry 3 Official Stranded Trailer


    Far Cry 3

    Far Cry 3

    Ubisoft has finally dropped their latest Far Cry 3 trailer, and its looking amazing.

    A found-footage style trailer titled ‘Stranded’ and features that mental guy first seen in the original E3 reveal last year. The trailer also reveals the release date, which is September 6.

    Watch the cinematic trailer below and tell us what you think:

    Players will assume the role of protagonist Jason Brody, a tourist who has been stranded on an island chain in the grips of violent local conflict for years. Jason has been separated from his girlfriend and, in his search for her will encounter unstable characters who have been trapped on these islands for some time.

    Jason in Far Cry 3

    Jason in Far Cry 3

    Additionally, here’s a video preview from IGN showing new gameplay footage:

  • New Resident Evil 6 Info Emerges


    Resident Evil 6

    Resident Evil 6

    After the game debut trailer we are bringing you a few bits about Resident Evil 6 from this week’s Japanese famitsu Magazine who has conducted an interview with executive producer Hiroyuki Kobayashi, director Eiichiro Sasaki, and producer Yoshiaki Hirabayashi:

    1. The game’s development started about two years back.
    2. The President shown in the trailer – the one who attacks Leon – is the president who followed Ashley’s dad.
    3. The game is 50% complete.
    4. The game continues with the flow of Resident Evil 4 and 5 while also giving a bit more feeling of horror. The game is not a return to the basics of the series.
    5. Main Characters including Leon and Chris who are veterans, a third character is being included in order to have someone younger people can sympathize with. Leon and Chris have a strong sense of justice, and in contrast to this they wanted to have someone who’s more of a hero for the now.
    6. The third main character will also have a partner character.
    7. The zombies are back, but now they run, jump at you, even use weapons and as such are different from those encountered in previous games.”
    8. For the J’avo, its named by the BSAA after the Serbian word for ‘demon’, the first J’avo made an appearance in the conflict zone of Eastern Europe about six months before the action of Resident Evil 6. The J’avo still exhibit certain human elements – such as the ability to understand speech, work together as a group and use weapons – but they are also incredibly aggressive and a number of their actions have regressed to pure instinct.
    9. “When a J’avo takes damage it has the ability to regenerate itself. However if it is receives major damage then it will mutate that affected body part into a number of varied forms, meaning players will have to rethink their strategy and adapt to this unpredictability.”
    10. One of the game’s primary locations, shown in the trailer, is the city of Lanshiang in China. This is a fake city, but the staff placed an importance on delivering the right atmosphere, so they traveled to a certain city for research.
    11. They’re aiming to make it a Resident Evil that is enjoyable to control, with a revamped control scheme. You’ll be able to move slowly left and right while holding your gun, and perform such moves as 180 degree turn, quick front/back/side evade, covering and so fort

    Capcom also provided a few character profiles:

    Leon S. Kennedy

    Following the Raccoon City incident Leon was recruited as a US government agent by none other than Adam Benford, who would later become the President of the United States. Ever since the nightmare that was Raccoon City Leon has made it his life’s work to eradicate bioterrorism.

    Helena Harper

    Like Leon, she is also a government agent, but was in the process of transferring to the Secret Service to become one of the President’s personal bodyguards. In the announcement trailer it is Helena who admits to Leon that she is the one responsible for this incident.

    Chris Redfield

    The ex-S.T.A.R.S member who continued the fight against bioterrorism as the leader of the BSAA underwent a personal trauma some six months prior to the events depicted in RE6. In spite of this he has rejoined his BSAA colleagues in China to uncover a major bioterrorist attack.

    The mysterious third protagonist

    We’re still trying to track down his real identity but we do know this man is a mercenary currently engaged in a bloody conflict in Eastern Europe where reports confirm that B.O.W.s are increasingly being used. One day, he’s told that he is the man to save the world. Whilst he doesn’t understand the implications of this, he does immediately think how much money he can make from it.

    Ingrid Hunnigan

    A member of Field Operations Support (FOS), Ingrid has been working with Leon for a long time, and they share a mutual trust.

    Adam Benford

    President of the United States and the man who hired Leon after the Raccoon City incident.

    [via andriasang]